Lagging Zombies
Fellow Adventurer, The Crown of the Undead Prince lies ahead in the Graveyard. It is a dangerous place, filled with Zombies. And the worse thing is, THERE IS NO WIFI!!
You will have to use your very poor mobile data to venture forward, which can cause delay in your actions. Keep that in mind while going ahead.
I wish you the best of luck.
Controls:
Left/Right to Move
Up to Jump
Space to Shoot
Game made for Trijam #78
Theme: Delay
Time Taken (According to my timer)
Sprites: 1 hour 3 minutes
Programming: 1 hour 29 minutes
Bug Fixing: 27 minutes
Total Time: 2 hours 59 Minutes ( Very close )
Sprites made by me
Sound effects taken from freesound.org and opengameart.org
Status | Released |
Platforms | HTML5, Windows |
Author | Dhruv Yadav |
Genre | Platformer, Action, Shooter |
Made with | GameMaker |
Tags | 2D, delay, Horror, lag, Pixel Art, Short, Singleplayer |
Download
Download
LaggingZombies.exe 3.4 MB
Install instructions
Windows: Just download and play
Comments
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I hate how much lag there is
Very fun, very difficult.
I love the internet connection visual, it just adds to the feel of the game.
I would suggest if you get hit by a zombie, it subtracts a life, and not reset you each time.
Over all great game
Hi! Thanks for the feedback!
Because of time constraints, I took the easy path out and restarted the level each time :P
But I am glad you liked it!
It's very difficult, because of the input delay(No idea, if it's random according to how "well" your connection is, or that's just the visual thing), but in terms of visuals/sound effects, game looks polished as for 3 hours.
But that's tricky to get the input delay right. Especially when you need to kill zombies and jump to go further.
Hi! Thanks for the feedback!
The input delay is fixed (about 1 sec), the connection is just a visual cue to make the delay feel a bit more real.
I tried my best to keep the difficulty at a moderate level, you should give it another try, it isn't too long.
After many tries I managed to finish it finally.
But for me it's a bit too much out of the control with that delay, especially jumping parts. Maybe decreasing it to make it 0.5 seconds will make it a bit easier to navigate.
And also one thing which came to my mind when I was dying tens of times. When zombie bites you, you end up in the begin of the level anyway, and when you die 3 times, it's game over. But when you restart game, you still start from beginning.
So maybe you were planning to make few levels, but the time restrictions knocked in or didn't have time to just maybe make animation, where the zombie bites, but your character pushes it off and kills or something and your health value decreases. But you can still keep going as long as you're alive. Or instead of health system, just display game over when zombie touches it.
Just giving these tips in case if you maybe want to keep working on it past jam or something.